Tutorial 39: Techniques - Sticking Objects to Camera, Neat Cine Maps, Squibs

Squibs: there are 2 main types
Ob_squib: it has 6 random points. Useful with beams. Effect_1,effect_2, etc, etc
Ob_squib2: if you have it face a focus point, surface effect_1 will point directly at it while surface effect_2 will point directly up (90 degress north of effect_1)

The Travico had a genius idea and attached a special model onto the camera path. Newent=ob_ransom
That is the thing that Rho holds up in Votowne. He started coming up with a whole host of attach ed entities. You can only scale them upon a certain axis, I believe the Z-axis. The krapton/Rictus attack scripts have camera attached entities. Democratus Nuke battleskill attack.

Here are the cinematic maps.

Map sphere
Map
sphere3
Map
cinedem
Map
cinehive
Map
cine1
Map
cine2
Map
cinehive2
Map
cineend
Map
flashback
Now a lot of these scenes GRAB the Player models, so you can’t just simply play them (One of the reason there are so many bugs with the play cinematic feature).

But the flashback ones can be played

Boots’ flashback
Ui_chainscripts flashback_scene1 flashback_scene2
Ui_playscene flashback_scene1

Stiletto’s flashback
Ui_chainscripts flashback2_scene1 flashback2_scene2
Ui_playscene flashback2_scene1

Fatima’s flashback
Ui_chainscripts flashback3_scene1 flashback3_scene2 flashback3_scene3
Ui_playscene flashback3_scene1

Many tricks were incorporated into the flashback scenes. Check em out. Use F7!!!