Tutorial 37.5: Making a level ambient

Load up anox, run map bricksb.
All those ships flying around are on long-winded level ambient that repeats itself.
Check out the Travico Magic show in map sexmach.

They are just scenes with no cameras.

The only Rule is, that the model nodes start and end at exactly the same node, so that when it repeats itself, there isn’t a glitch.

Newscript
Newent=ob_automap;floor=0
Have it start moving around for ten seconds then comes to rest at the exact node it start out in.
Save the script
Now bring down the console
Ui_loopambient automap_ambient_test

Does it look good?

In APE the first switch is usually the autoload switch. It sets music, level ambient lighting, some special variable and LEVEL AMBIENTS!

5:0001
loopambient automap_ambient_test