Dialogue on Entites


Lets get boots talking. BUT FIRSTÖ Do you remember what I said about timing of dialogue and ALT_DELETE and ALT-INSERT? If not go read How to Insert/Delete Time

Here we go
Anox gets actors talking by using .scn files.
PLAYDIALOGUE=[path.scn]
Ex.
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn

Newscript
Put character_stiletto on a path
At 1.0 put a -cmd node
playdialogue=dialog/stiletto/stiletto_scene58_l3.scn

Play this and look at her mouth

Itís just that simple.

If you donít want to know more, skip to the next tutorial.

A .scn file is a simple text file that points to the .mp3 of the dialogue and the .lip file.

A .scn file should look like this:

soundfile=dialog/boots/mp3/boots_flash1_l1.mp3
actor1=dialog/boots/magpie/boots_flash1_l1


Iím pretty sure U know what an .mp3 is.
A .lip file is generated by a program called Magpie.

A brief explanation of Magpie. Magpie will take an actors speech(.wav/.mp3) file and convert that to a list of phonemes. Phonemes being mouth positions. Which there are 9 mouth positions.

Mapgpie will take Boots line, ďletís get some breakfast.Ē And spit out a .lip file (which is .txt readable) that has all the positions needed to make that statement.

A .lip file must begin with Frame#,Mouth NOT Frame#,New channel which Magpie does. So edit that in a text editor.
A .lip file should look like this:

Frame#,Mouth
0,D
1,E
2,<none>
3,G
4,<none>
5,<none>
6,E
7,<none>
8,<none>
9,F
10,<none>
11,<none>
12,A
13,<none>
14,<none>
15,<none>
16,<none>
17,<none>
18,F
19,<none>
20,<none>
21,<none>
22,<none>
23,<none>
24,<none>
25,D

For instructions on using Magpie for Anachronox see models/ Lip Synching with Magpie