There are a number of ways to move your Point of View around in the map and camera windows. Some are easy to master. Others are a bit trickier. Find one that works for you and master it.
Moving in All Directions
All movement directions are given relative to directions in the XY map. When other map views are shown, movement is still calculated in terms of the XY view. Key press movement occurs in discrete increments.
|Forward (in facing direction)||(Up Arrow Key) (Keypad 8)|
|Turn left||(Left Arrow Key) (Keypad 4)|
|Turn right||(Right Arrow Key) (Keypad 6)|
|Backward||(Down Arrow Key) (Keypad 2)|
Flying … through the Map (and other 3D commands)
Some mappers prefer using mouse-fly to move around their map. Mousefly works by clicking and pressing with the Mouse button 2 (Right mouse button) on the Camera window. This takes a lot of practice to master. Clicking farther away from the window center increases the speed of movement.
|Forward (in facing direction)||(Rmb click above of window center)|
|Turn left||(Rmb Mouse click left of window center)|
|Turn right||(Rmb Mouse click right window center)|
|Backward||(Rmb Mouse click below window center)|
Zoom with a View
The zoom keys increase or decrease the visual scale of the map, letting you move in close to work with small details or move away to see the entire map at once. Currently, there are 24 steps of zoom, from most distant to closest. If Quad view is used (XY, YZ, and XZ views simultaneously), all three windows may zoomed at different scales. The Z-axis scale window is also zoomed separately
|Z-axis Zoom in||(CTRL+DELETE)|
|Z-axis Zoom out||(CTRL+INSERT)|
Jump to Location(CTRL + Middle Mouse Button)
Holding CTRL and middle mouse butting clicking on a 2D map or the Z-axis window immediately changes your point of view and moves your CAM to that location. In the XY, XZ, and YZ orthographic views, neither the facing, nor the “height” of the point of view changes. In the Z orthographic view only the height of the CAM is changed.
Moving the Maps Around(RMB+DRAG)
A right-mouse-button click and drag on a 2D Map orthographic window will cause the map to be dragged, allowing you to easily reposition what is being viewed.
Map making Basics
This is a simple, step-by-step guide to making your first room. Before attempting it, you may want to familiarize yourself with some of the Brush selecting and handling tools. A Quake III Arena aficionado who goes by the handle “The Dog!” posted this simple tutorial on a Quake III Arena on-line message board. It appears here with his permission. It will walk you through creating a new map file, making your first “brush,” adding a start spot and a light and then compiling the map.
This tutorial is very simple and doesn't explain a whole lot. If you would like a more in depth tutorial download the Quake III video tutorials from 3D BUZZ. They are free video training modules and explain a lot of the basic map procedures. (highly recomended.)
The Dog!’s Ten Quick-n-Dirty steps to a SIMPLE room:
You may also use the TestMap menu in AnachroRadiant to auto load Anachronox and the current map.
Now go make something more complicated on your own!